Rust HeatmapInfrared · players
IR live Players93,658 Servers11,844 Warm4,017 Fresh wipes · 3h176 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

DMA Testing Local

Offline 116.91.213.136:28015 checked 4d ago

Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak 1
#14,316
rank
top 65%
4d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 4d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 498 on average
820 / 850
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 352 on average
71 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 345 on average
119 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 313 on average
511 / 550
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 284 on average
290 / 325
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 256 on average
240 / 325

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on DMA Testing Local?

DMA Testing Local has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 4 days 6 hours ago.

Population

How busy is DMA Testing Local?

The last time DMA Testing Local was seen was 4 days 6 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1.

How does DMA Testing Local rank against other Rust servers?

Player hours over seven days put DMA Testing Local at #14,316, in the top 65% of ranked servers.

Rules and settings

Which map does DMA Testing Local run?

The game generates the procedural map on DMA Testing Local.

What are the rules and settings on DMA Testing Local?

No gather rate appears in the name DMA Testing Local. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned off.

About the server

Which version of Rust does DMA Testing Local run?

Rust network protocol 2635 and build 168909 on Windows is what DMA Testing Local runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is DMA Testing Local online, and how reliable is it?

Last seen 4 days 6 hours ago, DMA Testing Local is offline right now. It was up 0 of 72 hours across the last 3 full days, or 0% of the time. The first record of it on Rust Heatmap is 23 October 2026.

Where is DMA Testing Local located?

Nothing about a region comes from DMA Testing Local. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 116.91.213.136:28015.

Lists and filters

Which Rust Heatmap lists and filters include DMA Testing Local?

The Rust Heatmap lists that DMA Testing Local fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week brings it up.

What do the server tags on DMA Testing Local mean?

These are the tags DMA Testing Local publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join DMA Testing Local?

Press F1 in Rust to open the console, then enter client.connect 116.91.213.136:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players The slot count is 10.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.