TestServer
Offline 114.224.142.169:10241 checked 25d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers, and #608 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on TestServer?
TestServer has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 27 days 16 hours ago.
Player counts
How busy is TestServer?
Last seen 25 days 5 hours ago, TestServer is offline at the moment.
How does TestServer rank against other Rust servers?
Player hours over seven days put TestServer at #13,843, in the top 61% of ranked servers. The quad group puts it at #608.
Rules and settings
What are the rules and settings on TestServer?
The name TestServer does not specify a gather rate. Player groups are capped at 4 (quad). The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does TestServer run?
Rust network protocol 2634 and build 166494 on Windows is what TestServer runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is TestServer online, and how reliable is it?
Last seen 25 days 5 hours ago, TestServer is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 4 October 2026.
Where is TestServer located?
Nothing about a region comes from TestServer. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 114.224.142.169:10241.
Tags
Which Rust Heatmap lists and filters include TestServer?
The Rust Heatmap lists that TestServer fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on TestServer mean?
These are the tags TestServer publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts4 (Group limit): A team holds no more than 4; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): This build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join TestServer?
Enter client.connect 114.224.142.169:10241 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.