Rust HeatmapInfrared · players
IR live Players90,018 Servers11,844 Warm3,736 Fresh wipes · 3h420 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

RustBot practice

Offline 112.213.215.240:28015 checked 7d ago

Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
1
7-day average
peak 1
#13,094
rank
top 59%
7d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 7d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.9 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 02:06 UTC7d ago 1 – running 0
Thu 15 Oct, 01:33 UTC14d ago 1 halved by day 1 7 days 0
Thu 8 Oct, 04:31 UTC21d ago 1 – 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 506 on average
215 / 275
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
286 / 350
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 282 on average
766 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
46 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
873 / 950
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 242 on average
704 / 800

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on RustBot practice?

Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.

What is the wipe schedule on RustBot practice?

Wipes come at irregular times on RustBot practice, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 7 days 19 hours ago the server made the world it is on now.

Player counts

How busy is RustBot practice?

Last seen 7 days 15 hours ago, RustBot practice is offline at the moment. The average across the last seven days is 1 players; the peak reached 1.

How does RustBot practice rank against other Rust servers?

Player hours over seven days put RustBot practice at #13,094, in the top 59% of ranked servers.

Map and rules

What are the rules and settings on RustBot practice?

A gather rate is not given in the name RustBot practice. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does RustBot practice run?

Rust network protocol 2634 and build 167781 is the build RustBot practice runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is RustBot practice online, and how reliable is it?

Last seen 7 days 15 hours ago, RustBot practice is offline right now. It was up 4 of 168 hours across the last 7 full days, or 2% of the time. It first appears in Rust Heatmap records on 2 October 2026.

Where is RustBot practice located?

A region is not published for RustBot practice. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 112.213.215.240:28015.

Lists and filters

Which Rust Heatmap lists and filters include RustBot practice?

The Rust Heatmap lists that RustBot practice fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.

What do the server tags on RustBot practice mean?

These are the tags RustBot practice publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join RustBot practice?

Enter client.connect 112.213.215.240:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to get in.
cs167781
Build The game build here is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.