test
Offline 111.185.1.104:28015 checked 40d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 16 Sep, 15:27 UTC41d ago | 2° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on test?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe reached its peak 1 hours in.
What is the wipe schedule on test?
Its rhythm cannot yet be told: too few of test's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 41 days 5 hours ago.
Population
How busy is test?
Last seen 40 days 3 hours ago, test is offline at the moment.
How does test rank against other Rust servers?
The top – of ranked servers includes test, at #13,286 for player hours over the last seven days.
Rules and settings
Which map does test run?
The game generates the procedural map on test.
What are the rules and settings on test?
The name test does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does test run?
Rust network protocol 2633 and build 163794 on Windows is what test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is test online, and how reliable is it?
test is down just now; the last sighting was 40 days 3 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 16 September 2026.
Where is test located?
Nothing about a region comes from test. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 111.185.1.104:28015.
Lists and filters
Which Rust Heatmap lists and filters include test?
These Rust Heatmap lists include test: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on test mean?
These are the tags test publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): This build is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join test?
To join by console, open it with F1 in Rust and enter client.connect 111.185.1.104:28015. Or press Launch Rust on this page, which connects you through Steam.