Local_Offline_Server
Offline 110.53.234.183:28015 checked 44d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Local_Offline_Server?
The record of Local_Offline_Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 45 days 4 hours ago.
Player counts
How busy is Local_Offline_Server?
Local_Offline_Server went quiet 44 days 20 hours ago and is offline right now.
How does Local_Offline_Server rank against other Rust servers?
Player hours over seven days put Local_Offline_Server at #15,025, in the top – of ranked servers.
Map and rules
Which map does Local_Offline_Server run?
A procedural map, generated by the game, runs on Local_Offline_Server.
What are the rules and settings on Local_Offline_Server?
The name Local_Offline_Server does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Local_Offline_Server run?
Rust network protocol 2633 and build 163794 on Windows is what Local_Offline_Server runs. To join, your game must match the protocol; Steam handles the update.
Is Local_Offline_Server online, and how reliable is it?
Local_Offline_Server is down just now; the last sighting was 44 days 20 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 14 September 2026.
Where is Local_Offline_Server located?
Nothing about a region comes from Local_Offline_Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 110.53.234.183:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Local_Offline_Server?
Best Rust community servers are the Rust Heatmap lists that Local_Offline_Server fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Local_Offline_Server mean?
These are the tags Local_Offline_Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): This server has 1 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): This build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Local_Offline_Server?
Enter client.connect 110.53.234.183:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.