2x Modular Suite [TEST]
Offline 109.78.139.136:28015 checked 35d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on 2x Modular Suite [TEST]?
Its rhythm cannot yet be told: too few of 2x Modular Suite [TEST]'s wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 36 days 3 hours ago.
Population
How busy is 2x Modular Suite [TEST]?
2x Modular Suite [TEST] went quiet 35 days 3 hours ago and is offline right now.
How does 2x Modular Suite [TEST] rank against other Rust servers?
Ranked #13,855 on seven-day player hours, 2x Modular Suite [TEST] is in the top 60% of all ranked servers.
Map and rules
Which map does 2x Modular Suite [TEST] run?
2x Modular Suite [TEST] runs a procedural map, which the game generates.
What are the rules and settings on 2x Modular Suite [TEST]?
According to its name, 2x Modular Suite [TEST] has a 2x gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does 2x Modular Suite [TEST] run?
Rust network protocol 2633 and build 164530 on Windows is what 2x Modular Suite [TEST] runs. To join, your game must match the protocol; Steam handles the update.
Is 2x Modular Suite [TEST] online, and how reliable is it?
Last seen 35 days 3 hours ago, 2x Modular Suite [TEST] is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 22 September 2026.
Where is 2x Modular Suite [TEST] located?
Nothing about a region comes from 2x Modular Suite [TEST]. Rust Heatmap shows the location a server states. It does not look up the machine's location. 109.78.139.136:28015 is its address.
Tags
Which Rust Heatmap lists and filters include 2x Modular Suite [TEST]?
The Rust Heatmap lists that 2x Modular Suite [TEST] fits are: 2x Rust servers and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
What do the server tags on 2x Modular Suite [TEST] mean?
These are the tags 2x Modular Suite [TEST] publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs164530 (Build): Build 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join 2x Modular Suite [TEST]?
Enter client.connect 109.78.139.136:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.