testserver
Offline EU 109.71.246.209:28015 checked 12d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers, top 88% in EU, and #531 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Wednesday 28 October, 10:00 UTC, in 1h. Weekly: 7 days after its last wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on testserver?
Drawn from weekly: 7 days after its last wipe, the next wipe on testserver is an estimate. Wednesday 28 October at 10:00 UTC is when its next wipe is due. 13 days 22 hours ago the server made the world it is on now. A weekly wipe is declared in its tags.
Population
How busy is testserver?
Last seen 12 days 20 hours ago, testserver is offline at the moment.
How does testserver rank against other Rust servers?
On player hours over the last seven days, testserver is #15,144 globally (top 70%) and #2,594 in Europe. Ranked against other trio servers, it comes in at #531.
Rules and settings
What are the rules and settings on testserver?
The name testserver does not specify a gather rate. A group can have at most 3 players (trio). survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does testserver run?
Rust network protocol 2634 and build 167781 is the build testserver runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is testserver online, and how reliable is it?
Offline at the moment: testserver was last seen 12 days 20 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 14 October 2026.
Where is testserver located?
With its EU tag, testserver lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 109.71.246.209:28015.
Lists and filters
Which Rust Heatmap lists and filters include testserver?
The Rust Heatmap lists that testserver fits are: Trio Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
What do the server tags on testserver mean?
These are the tags testserver publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp200 (Max players): This server has 200 slots; ts3 (Group limit): The team limit is 3; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^w (Weekly): Wipes run weekly; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): In the server browser it sits under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join testserver?
To join by console, open it with F1 in Rust and enter client.connect 109.71.246.209:28015. Or press Launch Rust on this page, which connects you through Steam.