Rust HeatmapInfrared · players
IR live Players35,650 Servers11,609 Warm2,883 Fresh wipes · 3h59 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

InvokeRust WEX [X2, Vanilla, No Limit]

Offline 109.248.4.20:35000 checked 1d ago

2x moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 04:00flare: a wipe in that hourMon 21:00
0
7-day average
peak 3
#5,514
rank
top 25%
4d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 1d ago

Li2Players

AveragePeak
00.250.50.75104:0007:0011:0014:0018:0021:00

Hourly average and peak, UTC.

Li3Server performance

05010015020004:0007:0011:0014:0018:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
25%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctMon 12 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 19:20 UTC4d ago 3 – running 1
Fri 16 Oct, 19:38 UTC11d ago 5 halved by day 2 7 days 4
Mon 12 Oct, 18:31 UTC15d ago 3 halved by day 2 4 days 0
Fri 9 Oct, 20:44 UTC18d ago 3 held half 2.9 days 0
Fri 2 Oct, 10:58 UTC25d ago 0 – 7.4 days 0
Fri 25 Sep, 12:10 UTC32d ago 1 halved by day 4 6.9 days 0
Mon 21 Sep, 14:30 UTC36d ago 4 halved by day 2 3.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 725 on average
270 / 350
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 543 on average
161 / 150
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 350 on average
150 / 200
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr
EU · groups of 50+ · 2x · monthly · 324 on average
53 / 150
Magic Rust #18 — Vanilla 2x | Pyccкий
EU · groups of 150+ · 2x · weekly · 323 on average
9 / 100
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
EU · groups of 300+ · 2x · weekly · 298 on average
79 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on InvokeRust WEX [X2, Vanilla, No Limit]?

The average peak across its recent wipes is 4 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 25% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.

What is the wipe schedule on InvokeRust WEX [X2, Vanilla, No Limit]?

No next wipe can be predicted: InvokeRust WEX [X2, Vanilla, No Limit] wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 4 days 8 hours ago the server made the world it is on now.

Population

How busy is InvokeRust WEX [X2, Vanilla, No Limit]?

Last seen 30 hours ago, InvokeRust WEX [X2, Vanilla, No Limit] is offline at the moment. Averaged over the past week: 0 players, peaking at 3. Its busiest point in the last 48 hours was 11:00 UTC, averaging 1 players.

How does InvokeRust WEX [X2, Vanilla, No Limit] rank against other Rust servers?

Player hours over seven days put InvokeRust WEX [X2, Vanilla, No Limit] at #5,514, in the top 25% of ranked servers.

Map and rules

Which map does InvokeRust WEX [X2, Vanilla, No Limit] run?

A procedural map of size 3,500 with seed 1622660352, generated by the game, runs on InvokeRust WEX [X2, Vanilla, No Limit]. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on InvokeRust WEX [X2, Vanilla, No Limit]?

According to its name, InvokeRust WEX [X2, Vanilla, No Limit] has a 2x gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does InvokeRust WEX [X2, Vanilla, No Limit] run?

The build on InvokeRust WEX [X2, Vanilla, No Limit] is Rust network protocol 2635 and build 167398, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is InvokeRust WEX [X2, Vanilla, No Limit] online, and how reliable is it?

InvokeRust WEX [X2, Vanilla, No Limit] is down just now; the last sighting was 30 hours ago. Its reported uptime dates the last restart to about 3 days ago. It was up 142 of 168 hours across the last 7 full days, or 85% of the time. Rust Heatmap has had it on record since 19 September 2026.

Where is InvokeRust WEX [X2, Vanilla, No Limit] located?

No region is published by InvokeRust WEX [X2, Vanilla, No Limit]. Rust Heatmap shows the location a server states. It does not look up the machine's location. 109.248.4.20:35000 is its address.

Does InvokeRust WEX [X2, Vanilla, No Limit] run smoothly?

Average server fps over the last 48 hours was 162; it never dropped below 103. The world held as many as 68,647 entities, buildings and deployables included. The highest memory use was 2,913 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include InvokeRust WEX [X2, Vanilla, No Limit]?

The Rust Heatmap lists that InvokeRust WEX [X2, Vanilla, No Limit] fits are: 2x Rust servers and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

What do the server tags on InvokeRust WEX [X2, Vanilla, No Limit] mean?

The game's server browser reads the tags InvokeRust WEX [X2, Vanilla, No Limit] publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join InvokeRust WEX [X2, Vanilla, No Limit]?

Press F1 in Rust to open the console, then enter client.connect 109.248.4.20:35000. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs167398
Build The game build here is 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.