Swordhome | Prywatny PvE x2 | Linux
Offline 109.241.220.81:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Swordhome | Prywatny PvE x2 | Linux?
The record of Swordhome | Prywatny PvE x2 | Linux's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 4 days 15 hours ago the server made the world it is on now.
Player counts
How busy is Swordhome | Prywatny PvE x2 | Linux?
Swordhome | Prywatny PvE x2 | Linux went quiet 2 days 17 hours ago and is offline right now. The average across the last seven days is 0 players; the peak reached 2.
How does Swordhome | Prywatny PvE x2 | Linux rank against other Rust servers?
The top 28% of ranked servers includes Swordhome | Prywatny PvE x2 | Linux, at #6,319 for player hours over the last seven days.
Map and rules
Which map does Swordhome | Prywatny PvE x2 | Linux run?
Swordhome | Prywatny PvE x2 | Linux runs a procedural map, which the game generates.
What are the rules and settings on Swordhome | Prywatny PvE x2 | Linux?
According to its name, Swordhome | Prywatny PvE x2 | Linux has a 2x gather rate. Groups can contain up to 8 players, the default in the game. pve is the game mode, other players cannot be fought. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does Swordhome | Prywatny PvE x2 | Linux run?
Rust network protocol 2635 and build 168909 on Linux is what Swordhome | Prywatny PvE x2 | Linux runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Swordhome | Prywatny PvE x2 | Linux online, and how reliable is it?
Swordhome | Prywatny PvE x2 | Linux is down just now; the last sighting was 2 days 17 hours ago. 43 of 96 hours up over the last 4 full days, which is 45%. Rust Heatmap has had it on record since 24 October 2026.
Where is Swordhome | Prywatny PvE x2 | Linux located?
A region is not published for Swordhome | Prywatny PvE x2 | Linux. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 109.241.220.81:28015.
Tags
Which Rust Heatmap lists and filters include Swordhome | Prywatny PvE x2 | Linux?
These Rust Heatmap lists include Swordhome | Prywatny PvE x2 | Linux: 2x Rust servers, Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x brings it up.
What do the server tags on Swordhome | Prywatny PvE x2 | Linux mean?
The game's server browser reads the tags Swordhome | Prywatny PvE x2 | Linux publishes: gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): The slot count is 20; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Swordhome | Prywatny PvE x2 | Linux?
To join by console, open it with F1 in Rust and enter client.connect 109.241.220.81:28015. Or press Launch Rust on this page, which connects you through Steam.