142# NEEDFORCRAFT Classic 16.10
Online 109.111.170.145:28016 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 11:16 UTC7d ago | 2° | – | running | 0 |
| Thu 15 Oct, 17:35 UTC14d ago | 3° | held half | 6.7 days | 0 |
| Mon 5 Oct, 12:33 UTC24d ago | 2° | held half | 10.2 days | 0 |
| Fri 2 Oct, 15:21 UTC27d ago | 2° | halved by day 1 | 2.9 days | 0 |
| Fri 18 Sep, 11:48 UTC41d ago | 7° | halved by day 4 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on 142# NEEDFORCRAFT Classic 16.10?
The average peak across its recent wipes is 2 players. 30 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 50% of its recent wipes. By day 2.5 it was below half in the wipes that did not hold.
What is the wipe schedule on 142# NEEDFORCRAFT Classic 16.10?
The prediction follows its tag, as too few of 142# NEEDFORCRAFT Classic 16.10's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 14 days 5 hours ago. A fortnightly wipe is listed in the tags.
Player counts
How busy is 142# NEEDFORCRAFT Classic 16.10?
142# NEEDFORCRAFT Classic 16.10 currently has 1 of its 99 slots filled. Averaged over the past week: 0 players, peaking at 2. Look at 10:00 UTC for the last 48 hours: that hour averaged 2 players.
How does 142# NEEDFORCRAFT Classic 16.10 rank against other Rust servers?
Player hours over seven days put 142# NEEDFORCRAFT Classic 16.10 at #5,098, in the top 23% of ranked servers.
Settings and rules
Which map does 142# NEEDFORCRAFT Classic 16.10 run?
142# NEEDFORCRAFT Classic 16.10 runs a procedural map of size 4,250 with seed 228074660, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on 142# NEEDFORCRAFT Classic 16.10?
The name 142# NEEDFORCRAFT Classic 16.10 does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does 142# NEEDFORCRAFT Classic 16.10 run?
The build on 142# NEEDFORCRAFT Classic 16.10 is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is 142# NEEDFORCRAFT Classic 16.10 online, and how reliable is it?
The server is up at the moment: 142# NEEDFORCRAFT Classic 16.10 is online. The uptime it reports puts the last restart at about 20 hours ago. It was up 157 of 168 hours across the last 7 full days, or 93% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is 142# NEEDFORCRAFT Classic 16.10 located?
A region is not published for 142# NEEDFORCRAFT Classic 16.10. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 109.111.170.145:28016.
Does 142# NEEDFORCRAFT Classic 16.10 run smoothly?
It averaged 90 server fps over the last 48 hours, with a low of 50. Buildings, deployables and the rest of the world came to as much as 105,630 entities. At its peak it held 3,786 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include 142# NEEDFORCRAFT Classic 16.10?
The Rust Heatmap lists that 142# NEEDFORCRAFT Classic 16.10 fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on 142# NEEDFORCRAFT Classic 16.10 mean?
These are the tags 142# NEEDFORCRAFT Classic 16.10 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp99 (Max players): This server has 99 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join 142# NEEDFORCRAFT Classic 16.10?
Press F1 in Rust to open the console, then enter client.connect 109.111.170.145:28016. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at http://needforcraft.ru/.