Rust HeatmapInfrared · players
IR live Players73,690 Servers11,765 Warm3,473 Fresh wipes · 3h229 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–99° · slots

142# NEEDFORCRAFT Classic 16.10

Online 109.111.170.145:28016 checked 9m ago

biweekly wipes vanillamoddedoxide
Sp1 · players now 1/ 99
1% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 23:00flare: a wipe in that hourThu 21:00
0
7-day average
peak 2
#5,098
rank
top 23%
14d ago
last wipe
biweekly schedule
6d 20h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 9m ago

Li2Players

AveragePeak
00.511.5223:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Li3Server performance

025507510023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

8.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2.5

Coming wipes

6d 20h
Thu 5 Nov, 19:00 UTC
FW
20d 12h
Thu 19 Nov, 11:16 UTC
34d 20h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:16 UTC7d ago 2 – running 0
Thu 15 Oct, 17:35 UTC14d ago 3 held half 6.7 days 0
Mon 5 Oct, 12:33 UTC24d ago 2 held half 10.2 days 0
Fri 2 Oct, 15:21 UTC27d ago 2 halved by day 1 2.9 days 0
Fri 18 Sep, 11:48 UTC41d ago 7 halved by day 4 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 42 on average
39 / 100
[JP]初心者PVPサーバー|RaidTime・ Events
EA · groups of 10+ · biweekly · 14 on average
1 / 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10
EU · groups of 50+ · biweekly · 9 on average
1 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ
EU · groups of 8+ · biweekly · 9 on average
1 / 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out
groups of 8+ · biweekly · 6 on average
8 / 50
[ESP][PVE] PACIFIC WORLD (WIPED 29/10/2026)
EU · groups of 16+ · biweekly · 4 on average
11 / 50

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on 142# NEEDFORCRAFT Classic 16.10?

The average peak across its recent wipes is 2 players. 30 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 50% of its recent wipes. By day 2.5 it was below half in the wipes that did not hold.

What is the wipe schedule on 142# NEEDFORCRAFT Classic 16.10?

The prediction follows its tag, as too few of 142# NEEDFORCRAFT Classic 16.10's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 14 days 5 hours ago. A fortnightly wipe is listed in the tags.

Player counts

How busy is 142# NEEDFORCRAFT Classic 16.10?

142# NEEDFORCRAFT Classic 16.10 currently has 1 of its 99 slots filled. Averaged over the past week: 0 players, peaking at 2. Look at 10:00 UTC for the last 48 hours: that hour averaged 2 players.

How does 142# NEEDFORCRAFT Classic 16.10 rank against other Rust servers?

Player hours over seven days put 142# NEEDFORCRAFT Classic 16.10 at #5,098, in the top 23% of ranked servers.

Settings and rules

Which map does 142# NEEDFORCRAFT Classic 16.10 run?

142# NEEDFORCRAFT Classic 16.10 runs a procedural map of size 4,250 with seed 228074660, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on 142# NEEDFORCRAFT Classic 16.10?

The name 142# NEEDFORCRAFT Classic 16.10 does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does 142# NEEDFORCRAFT Classic 16.10 run?

The build on 142# NEEDFORCRAFT Classic 16.10 is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is 142# NEEDFORCRAFT Classic 16.10 online, and how reliable is it?

The server is up at the moment: 142# NEEDFORCRAFT Classic 16.10 is online. The uptime it reports puts the last restart at about 20 hours ago. It was up 157 of 168 hours across the last 7 full days, or 93% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is 142# NEEDFORCRAFT Classic 16.10 located?

A region is not published for 142# NEEDFORCRAFT Classic 16.10. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 109.111.170.145:28016.

Does 142# NEEDFORCRAFT Classic 16.10 run smoothly?

It averaged 90 server fps over the last 48 hours, with a low of 50. Buildings, deployables and the rest of the world came to as much as 105,630 entities. At its peak it held 3,786 MB of memory. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include 142# NEEDFORCRAFT Classic 16.10?

The Rust Heatmap lists that 142# NEEDFORCRAFT Classic 16.10 fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do the server tags on 142# NEEDFORCRAFT Classic 16.10 mean?

These are the tags 142# NEEDFORCRAFT Classic 16.10 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp99 (Max players): This server has 99 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join 142# NEEDFORCRAFT Classic 16.10?

Press F1 in Rust to open the console, then enter client.connect 109.111.170.145:28016. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at http://needforcraft.ru/.

KeyServer tags

what each one means

Published as mp99,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp99
Max players This server has 99 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly The wipe interval is two weeks.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.