Rust HeatmapInfrared · players
IR live Players33,864 Servers11,668 Warm2,833 Fresh wipes · 3h84 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–99° · slots

142# NEEDFORCRAFT HiTech 16.10

Online 109.111.170.145:28015 checked 8m ago

biweekly wipes vanillamoddedoxide
Sp1 · players now 0/ 99
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 04:00flare: a wipe in that hourThu 02:00
0
7-day average
peak 2
#5,142
rank
top 23%
13d ago
last wipe
biweekly schedule
7d 15h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 8m ago

Li2Players

AveragePeak
00.250.50.75104:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Li3Server performance

02040608004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

9.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

Coming wipes

7d 15h
Thu 5 Nov, 19:00 UTC
FW
21d 7h
Thu 19 Nov, 11:19 UTC
35d 15h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:19 UTC6d ago 1 – running 0
Thu 15 Oct, 17:24 UTC13d ago 3 halved by day 4 6.7 days 0
Fri 2 Oct, 15:13 UTC26d ago 1 halved by day 1 13.1 days 0
Thu 1 Oct, 17:47 UTC FW27d ago 1 – 0.9 days 0
Fri 18 Sep, 11:41 UTC40d ago 2 halved by day 2 13.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 41 on average
43 / 100
[JP]初心者PVPサーバー|RaidTime・ Events
EA · groups of 10+ · biweekly · 17 on average
3 / 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10
EU · groups of 50+ · biweekly · 9 on average
0 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ
EU · groups of 8+ · biweekly · 8 on average
1 / 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out
groups of 8+ · biweekly · 5 on average
10 / 50
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29
EA · no group limit · biweekly · 4 on average
0 / 20

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on 142# NEEDFORCRAFT HiTech 16.10?

The average peak across its recent wipes is 2 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 2 it was below half in the wipes that did not hold.

What is the wipe schedule on 142# NEEDFORCRAFT HiTech 16.10?

Its tag guides the prediction because 142# NEEDFORCRAFT HiTech 16.10's wipe record is too thin to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 13 days 10 hours ago. A fortnightly wipe is listed in the tags.

Population

How busy is 142# NEEDFORCRAFT HiTech 16.10?

142# NEEDFORCRAFT HiTech 16.10 currently has 0 of its 99 slots filled. A seven-day average of 0 players, with a peak of 2. Its busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.

How does 142# NEEDFORCRAFT HiTech 16.10 rank against other Rust servers?

Player hours over seven days put 142# NEEDFORCRAFT HiTech 16.10 at #5,142, in the top 23% of ranked servers.

Settings and rules

Which map does 142# NEEDFORCRAFT HiTech 16.10 run?

The map on 142# NEEDFORCRAFT HiTech 16.10 is procedural, size 3,500 with seed 690580948, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on 142# NEEDFORCRAFT HiTech 16.10?

A gather rate is not given in the name 142# NEEDFORCRAFT HiTech 16.10. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does 142# NEEDFORCRAFT HiTech 16.10 run?

The build on 142# NEEDFORCRAFT HiTech 16.10 is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is 142# NEEDFORCRAFT HiTech 16.10 online, and how reliable is it?

Right now 142# NEEDFORCRAFT HiTech 16.10 shows as online. Its reported uptime dates the last restart to about 1 hours ago. It was up 157 of 168 hours across the last 7 full days, or 93% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is 142# NEEDFORCRAFT HiTech 16.10 located?

Nothing about a region comes from 142# NEEDFORCRAFT HiTech 16.10. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 109.111.170.145:28015.

Does 142# NEEDFORCRAFT HiTech 16.10 run smoothly?

It averaged 58 server fps over the last 48 hours, with a low of 25. Entities peaked at 70,086, counting buildings, deployables and all the rest of the world. Memory use reached 2,332 MB at most. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include 142# NEEDFORCRAFT HiTech 16.10?

These Rust Heatmap lists include 142# NEEDFORCRAFT HiTech 16.10: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on 142# NEEDFORCRAFT HiTech 16.10 mean?

These are the tags 142# NEEDFORCRAFT HiTech 16.10 publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp99 (Max players): The slot count is 99; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join 142# NEEDFORCRAFT HiTech 16.10?

Enter client.connect 109.111.170.145:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://m.vk.com/needforcraftru is where its website is.

KeyServer tags

what each one means

Published as mp99,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp99
Max players The slot count is 99.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.