Rust HeatmapInfrared · players
IR live Players49,583 Servers11,657 Warm3,193 Fresh wipes · 3h99 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Name of Server as Shown on the Client Server List

Offline 108.87.100.239:28015 checked 23d ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,989
rank
top 71%
27d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 23d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct7 Oct9 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 538 on average
156 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
290 / 325
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 316 on average
35 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 315 on average
20 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 275 on average
152 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 265 on average
65 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Name of Server as Shown on the Client Server List?

Name of Server as Shown on the Client Server List has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 27 days 10 hours ago.

Player counts

How busy is Name of Server as Shown on the Client Server List?

The last time Name of Server as Shown on the Client Server List was seen was 23 days 22 hours ago, and it is offline now.

How does Name of Server as Shown on the Client Server List rank against other Rust servers?

The top 71% of ranked servers includes Name of Server as Shown on the Client Server List, at #15,989 for player hours over the last seven days.

Settings and rules

Which map does Name of Server as Shown on the Client Server List run?

A procedural map, generated by the game, runs on Name of Server as Shown on the Client Server List.

What are the rules and settings on Name of Server as Shown on the Client Server List?

No gather rate appears in the name Name of Server as Shown on the Client Server List. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does Name of Server as Shown on the Client Server List run?

The build on Name of Server as Shown on the Client Server List is Rust network protocol 2634 and build 166652, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Name of Server as Shown on the Client Server List online, and how reliable is it?

Offline at the moment: Name of Server as Shown on the Client Server List was last seen 23 days 22 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 30 September 2026.

Where is Name of Server as Shown on the Client Server List located?

A region is not published for Name of Server as Shown on the Client Server List. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 108.87.100.239:28015.

Tags

Which Rust Heatmap lists and filters include Name of Server as Shown on the Client Server List?

These Rust Heatmap lists include Name of Server as Shown on the Client Server List: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on Name of Server as Shown on the Client Server List mean?

gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank are the tags Name of Server as Shown on the Client Server List publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Name of Server as Shown on the Client Server List?

Enter client.connect 108.87.100.239:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs166652
Build The game build here is 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.