[SEA] RustCamp | 3x | Biweekly
Online 108.136.160.56:28015 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 22:13 UTC, in 3d 21h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 22:13 UTC24d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [SEA] RustCamp | 3x | Biweekly?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on [SEA] RustCamp | 3x | Biweekly?
The prediction follows its tag, as too few of [SEA] RustCamp | 3x | Biweekly's wipes are on record to confirm the schedule. Due on Sunday 1 November at 22:13 UTC: the next wipe. 24 days 2 hours ago the server made the world it is on now. Its tags state a wipe every two weeks.
Player counts
How busy is [SEA] RustCamp | 3x | Biweekly?
Of 50 slots on [SEA] RustCamp | 3x | Biweekly, 0 are in use right now. The average across the last seven days is 0 players.
How does [SEA] RustCamp | 3x | Biweekly rank against other Rust servers?
The top 69% of ranked servers includes [SEA] RustCamp | 3x | Biweekly, at #15,349 for player hours over the last seven days.
Settings and rules
Which map does [SEA] RustCamp | 3x | Biweekly run?
A procedural map of size 3,500 with seed 12345, generated by the game, runs on [SEA] RustCamp | 3x | Biweekly. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on [SEA] RustCamp | 3x | Biweekly?
[SEA] RustCamp | 3x | Biweekly's name indicates a gather rate of 3x. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does [SEA] RustCamp | 3x | Biweekly run?
Rust network protocol 2635 and build 168909 on Linux is what [SEA] RustCamp | 3x | Biweekly runs. Steam updates your game for you, and the protocol has to match for you to join.
Is [SEA] RustCamp | 3x | Biweekly online, and how reliable is it?
The server is up at the moment: [SEA] RustCamp | 3x | Biweekly is online. About 2 days 5 hours ago is when it last restarted, by its own uptime figure. 87 of 168 hours up over the last 7 full days, which is 52%. The first record of it on Rust Heatmap is 29 September 2026.
Where is [SEA] RustCamp | 3x | Biweekly located?
No region tag comes from [SEA] RustCamp | 3x | Biweekly, but its name points to Asia. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 108.136.160.56:28015.
Does [SEA] RustCamp | 3x | Biweekly run smoothly?
Average server fps over the last 48 hours was 218; it never dropped below 183. Buildings, deployables and the rest of the world came to as much as 69,789 entities. The highest memory use was 2,363 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include [SEA] RustCamp | 3x | Biweekly?
The Rust Heatmap lists that [SEA] RustCamp | 3x | Biweekly fits are: 3x Rust servers and Modded Rust servers, by live population. These are the filters that return it on the list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 3x.
What do the server tags on [SEA] RustCamp | 3x | Biweekly mean?
The game's server browser reads the tags [SEA] RustCamp | 3x | Biweekly publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join [SEA] RustCamp | 3x | Biweekly?
Enter client.connect 108.136.160.56:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
