Rust HeatmapInfrared · players
IR live Players43,388 Servers11,713 Warm3,068 Fresh wipes · 3h103 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

[US] Chrispy Staging

Online 107.211.211.138:29015 checked 8m ago

Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 02:00flare: a wipe in that hourWed 23:00
0
7-day average
peak 1
#10,221
rank
top 46%
7d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 8m ago

Li2Players

AveragePeak
00.250.50.75102:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Li3Server performance

05010015020002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

11 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctWed 30 SepTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:05 UTC7d ago 0 – running 0
Wed 30 Sep, 18:44 UTC28d ago 3 halved by day 1 21.1 days 0
Tue 29 Sep, 20:04 UTC29d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 251 on average
36 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 235 on average
38 / 250
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 200 on average
488 / 525
Rustafied.com - US Friday
NA · groups of 16+ · weekly · 155 on average
18 / 100
Rustoria.co - US Mondays
NA · groups of 12+ · weekly · 153 on average
366 / 375
Rustopia.gg - US Main Premium
NA · groups of 16+ · weekly · 145 on average
39 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [US] Chrispy Staging?

At their busiest, its recent wipes averaged 2 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.

What is the wipe schedule on [US] Chrispy Staging?

No next wipe can be predicted: [US] Chrispy Staging wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 7 days 3 hours ago.

Player counts

How busy is [US] Chrispy Staging?

[US] Chrispy Staging currently has 0 of its 50 slots filled. Averaged over the past week: 0 players, peaking at 1. Look at 11:00 UTC for the last 48 hours: that hour averaged 1 players.

How does [US] Chrispy Staging rank against other Rust servers?

Player hours over seven days put [US] Chrispy Staging at #10,221, in the top 46% of ranked servers.

Rules and settings

Which map does [US] Chrispy Staging run?

The map on [US] Chrispy Staging is procedural, size 4,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on [US] Chrispy Staging?

No gather rate appears in the name [US] Chrispy Staging. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does [US] Chrispy Staging run?

Rust network protocol 2635 and build 169317 on Windows is what [US] Chrispy Staging runs. Steam updates your game for you, and the protocol has to match for you to join.

Is [US] Chrispy Staging online, and how reliable is it?

Online now: [US] Chrispy Staging. Its reported uptime dates the last restart to about 33 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is [US] Chrispy Staging located?

The name points to North America where [US] Chrispy Staging publishes no region tag, and the region code is us5. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 107.211.211.138:29015.

Does [US] Chrispy Staging run smoothly?

It averaged 131 server fps over the last 48 hours, with a low of 71. Entities peaked at 120,000, counting buildings, deployables and all the rest of the world. Memory use reached 2,866 MB at most. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include [US] Chrispy Staging?

Best Rust community servers and North America server heatmap are the Rust Heatmap lists that [US] Chrispy Staging fits. Filtering the list by Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.

What do the server tags on [US] Chrispy Staging mean?

gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs169317 (Build): Build 169317; ptrak (Networking): Standard game networking here, which is RakNet; $rus5 (Region code): Region code: us5 are the tags [US] Chrispy Staging publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join [US] Chrispy Staging?

Enter client.connect 107.211.211.138:29015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$rus5,v2635,gmrust,cs169317,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players Slot count: 50.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs169317
Build Build 169317.
ptrak
Networking Standard game networking here, which is RakNet.
$rus5
Region code Region code: us5.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.