[US] Chrispy Staging
Online 107.211.211.138:29015 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 22:05 UTC7d ago | 0° | – | running | 0 |
| Wed 30 Sep, 18:44 UTC28d ago | 3° | halved by day 1 | 21.1 days | 0 |
| Tue 29 Sep, 20:04 UTC29d ago | 3° | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [US] Chrispy Staging?
At their busiest, its recent wipes averaged 2 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on [US] Chrispy Staging?
No next wipe can be predicted: [US] Chrispy Staging wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 7 days 3 hours ago.
Player counts
How busy is [US] Chrispy Staging?
[US] Chrispy Staging currently has 0 of its 50 slots filled. Averaged over the past week: 0 players, peaking at 1. Look at 11:00 UTC for the last 48 hours: that hour averaged 1 players.
How does [US] Chrispy Staging rank against other Rust servers?
Player hours over seven days put [US] Chrispy Staging at #10,221, in the top 46% of ranked servers.
Rules and settings
Which map does [US] Chrispy Staging run?
The map on [US] Chrispy Staging is procedural, size 4,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on [US] Chrispy Staging?
No gather rate appears in the name [US] Chrispy Staging. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does [US] Chrispy Staging run?
Rust network protocol 2635 and build 169317 on Windows is what [US] Chrispy Staging runs. Steam updates your game for you, and the protocol has to match for you to join.
Is [US] Chrispy Staging online, and how reliable is it?
Online now: [US] Chrispy Staging. Its reported uptime dates the last restart to about 33 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is [US] Chrispy Staging located?
The name points to North America where [US] Chrispy Staging publishes no region tag, and the region code is us5. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 107.211.211.138:29015.
Does [US] Chrispy Staging run smoothly?
It averaged 131 server fps over the last 48 hours, with a low of 71. Entities peaked at 120,000, counting buildings, deployables and all the rest of the world. Memory use reached 2,866 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include [US] Chrispy Staging?
Best Rust community servers and North America server heatmap are the Rust Heatmap lists that [US] Chrispy Staging fits. Filtering the list by Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on [US] Chrispy Staging mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs169317 (Build): Build 169317; ptrak (Networking): Standard game networking here, which is RakNet; $rus5 (Region code): Region code: us5 are the tags [US] Chrispy Staging publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join [US] Chrispy Staging?
Enter client.connect 107.211.211.138:29015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.