Rust HeatmapInfrared · players
IR live Players83,965 Servers11,810 Warm3,630 Fresh wipes · 3h334 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–200° · slots

DCD Gaming

Online 107.11.234.87:59453 checked 11m ago

moddedoxidepve
Sp1 · players now 0/ 200
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 23:00flare: a wipe in that hourThu 20:00
0
7-day average
peak –
#15,268
rank
top 68%
14d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 11m ago

Li2Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Li3Server performance

05010015020023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 253 on average
250 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 243 on average
244 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 106 on average
89 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 59 on average
17 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 54 on average
60 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 49 on average
36 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on DCD Gaming?

The record of DCD Gaming's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 14 days 23 hours ago the server made the world it is on now.

Player counts

How busy is DCD Gaming?

The current population of DCD Gaming is 0, against 200 slots. Averaged over the past week: 0 players.

How does DCD Gaming rank against other Rust servers?

Player hours over seven days put DCD Gaming at #15,268, in the top 68% of ranked servers.

Settings and rules

Which map does DCD Gaming run?

DCD Gaming runs a procedural map of size 4,500 with seed 522842494, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on DCD Gaming?

No gather rate appears in the name DCD Gaming. Groups can contain up to 8 players, the default in the game. pve is the game mode, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does DCD Gaming run?

Rust network protocol 2634 and build 167781 on Windows is what DCD Gaming runs. Steam updates your game for you, and the protocol has to match for you to join.

Is DCD Gaming online, and how reliable is it?

Online now: DCD Gaming. Its reported uptime dates the last restart to about 7 days 2 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 15 October 2026.

Where is DCD Gaming located?

A region is not published for DCD Gaming. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 107.11.234.87:59453.

Does DCD Gaming run smoothly?

It averaged 103 server fps over the last 48 hours, with a low of 71. The world held as many as 119,797 entities, buildings and deployables included. At its peak it held 4,745 MB of memory. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include DCD Gaming?

These Rust Heatmap lists include DCD Gaming: Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on DCD Gaming mean?

The game's server browser reads the tags DCD Gaming publishes: gmrust (Game mode): Rust survival, standard rules; mp200 (Max players): The slot count is 200; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join DCD Gaming?

To join by console, open it with F1 in Rust and enter client.connect 107.11.234.87:59453. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp200,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp200
Max players The slot count is 200.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167781
Build The game build here is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Gameplay

^p
PvE PvE: the danger is the world, not other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.