OTCHO
Offline 105.103.118.38:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers, and #633 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on OTCHO?
Its rhythm cannot yet be told: too few of OTCHO's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 26 days 3 hours ago the server made the world it is on now.
Player counts
How busy is OTCHO?
The last time OTCHO was seen was 21 days 4 hours ago, and it is offline now.
How does OTCHO rank against other Rust servers?
Player hours over seven days put OTCHO at #15,885, in the top 72% of ranked servers. The quad group puts it at #633.
Map and rules
Which map does OTCHO run?
A procedural map, generated by the game, runs on OTCHO.
What are the rules and settings on OTCHO?
A gather rate is not given in the name OTCHO. 4 players is the maximum group size (quad). softcore is the game mode, The lighter mode from Facepunch, where part of your loot is kept. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does OTCHO run?
Rust network protocol 2634 and build 167058 is the build OTCHO runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is OTCHO online, and how reliable is it?
Offline at the moment: OTCHO was last seen 21 days 4 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 8 October 2026.
Where is OTCHO located?
Nothing about a region comes from OTCHO. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 105.103.118.38:28015.
Tags
Which Rust Heatmap lists and filters include OTCHO?
The Rust Heatmap lists that OTCHO fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad brings it up.
What do the server tags on OTCHO mean?
The game's server browser reads the tags OTCHO publishes: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): The slot count is 50; ts4 (Group limit): Teams cap at 4; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167058 (Build): Build 167058; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join OTCHO?
Enter client.connect 105.103.118.38:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.