Local_Test
Offline 104.28.249.175:28015 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:19 UTC15d ago | 0° | – | running | 1 |
| Thu 17 Sep, 10:04 UTC40d ago | 1° | – | 25 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Local_Test?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on Local_Test?
Its rhythm cannot yet be told: too few of Local_Test's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 15 days 12 hours ago.
Population
How busy is Local_Test?
Local_Test went quiet 15 days 12 hours ago and is offline right now.
How does Local_Test rank against other Rust servers?
Ranked #15,544 on seven-day player hours, Local_Test is in the top 71% of all ranked servers.
Rules and settings
Which map does Local_Test run?
The game generates the procedural map on Local_Test.
What are the rules and settings on Local_Test?
The name Local_Test does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it under Community. VAC is off, which is Valve's anti-cheat.
About the server
Which version of Rust does Local_Test run?
The build on Local_Test is Rust network protocol 2634 and build 167584, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Local_Test online, and how reliable is it?
Offline at the moment: Local_Test was last seen 15 days 12 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 16 September 2026.
Where is Local_Test located?
A region is not published for Local_Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 104.28.249.175:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Local_Test?
The Rust Heatmap lists that Local_Test fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Local_Test mean?
The game's server browser reads the tags Local_Test publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167584 (Build): The game build here is 167584; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Local_Test?
Press F1 in Rust to open the console, then enter client.connect 104.28.249.175:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.