ipv4 test
Offline 104.28.24.176:28215 checked 35d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on ipv4 test?
Its rhythm cannot yet be told: too few of ipv4 test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 35 days 1 hours ago.
Population
How busy is ipv4 test?
The last time ipv4 test was seen was 35 days 1 hours ago, and it is offline now.
How does ipv4 test rank against other Rust servers?
Player hours over seven days put ipv4 test at #15,551, in the top 71% of ranked servers.
Map and rules
Which map does ipv4 test run?
A procedural map, generated by the game, runs on ipv4 test.
What are the rules and settings on ipv4 test?
A gather rate is not given in the name ipv4 test. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does ipv4 test run?
Rust network protocol 2633 and build 165217 is the build ipv4 test runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is ipv4 test online, and how reliable is it?
Last seen 35 days 1 hours ago, ipv4 test is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 23 September 2026.
Where is ipv4 test located?
No region is published by ipv4 test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 104.28.24.176:28215.
Lists and filters
Which Rust Heatmap lists and filters include ipv4 test?
These Rust Heatmap lists include ipv4 test: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on ipv4 test mean?
gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): This server has 1 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set are the tags ipv4 test publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join ipv4 test?
Press F1 in Rust to open the console, then enter client.connect 104.28.24.176:28215. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.