myserver
Offline 104.28.232.202:28015 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:43 UTC12d ago | 1° | – | running | 1 |
| Wed 14 Oct, 16:32 UTC13d ago | 1° | – | 1 days | 0 |
| Fri 9 Oct, 13:59 UTC18d ago | 1° | – | 5.1 days | 1 |
| Mon 5 Oct, 13:12 UTC22d ago | 2° | held half | 4 days | 0 |
| Sun 4 Oct, 10:38 UTC23d ago | 2° | – | 1.1 days | 1 |
| Fri 2 Oct, 13:27 UTC25d ago | 1° | – | 1.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on myserver?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on myserver?
No next wipe can be predicted: myserver wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 25 days 6 hours ago.
Player counts
How busy is myserver?
myserver went quiet 7 days 9 hours ago and is offline right now. A seven-day average of 0 players.
How does myserver rank against other Rust servers?
The top 70% of ranked servers includes myserver, at #15,350 for player hours over the last seven days.
Rules and settings
Which map does myserver run?
myserver runs a procedural map, which the game generates.
What are the rules and settings on myserver?
A gather rate is not given in the name myserver. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does myserver run?
The build on myserver is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is myserver online, and how reliable is it?
myserver is down just now; the last sighting was 7 days 9 hours ago. It was up 1 of 168 hours across the last 7 full days, or 1% of the time. Rust Heatmap has had it on record since 26 September 2026.
Where is myserver located?
A region is not published for myserver. Rust Heatmap shows the location a server states. It does not look up the machine's location. 104.28.232.202:28015 is its address.
Tags
Which Rust Heatmap lists and filters include myserver?
Best Rust community servers are the Rust Heatmap lists that myserver fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on myserver mean?
gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): This server has 1 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set are the tags myserver publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join myserver?
Enter client.connect 104.28.232.202:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.