RustGuard Local Development
Offline 104.28.219.137:28015 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:04 UTC26d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RustGuard Local Development?
Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on RustGuard Local Development?
The record of RustGuard Local Development's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 21 hours ago the server made the world it is on now.
Population
How busy is RustGuard Local Development?
The last time RustGuard Local Development was seen was 26 days 21 hours ago, and it is offline now.
How does RustGuard Local Development rank against other Rust servers?
Ranked #15,921 on seven-day player hours, RustGuard Local Development is in the top 70% of all ranked servers.
Rules and settings
Which map does RustGuard Local Development run?
A procedural map, generated by the game, runs on RustGuard Local Development.
What are the rules and settings on RustGuard Local Development?
A gather rate is not given in the name RustGuard Local Development. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does RustGuard Local Development run?
The build on RustGuard Local Development is Rust network protocol 2634 and build 166586, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is RustGuard Local Development online, and how reliable is it?
RustGuard Local Development is down just now; the last sighting was 26 days 21 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 2 October 2026.
Where is RustGuard Local Development located?
A region is not published for RustGuard Local Development. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 104.28.219.137:28015.
Lists and filters
Which Rust Heatmap lists and filters include RustGuard Local Development?
The Rust Heatmap lists that RustGuard Local Development fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on RustGuard Local Development mean?
The game's server browser reads the tags RustGuard Local Development publishes: gmrust (Game mode): Survival in the standard Rust form; mp8 (Max players): The slot count is 8; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166586 (Build): Build 166586; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join RustGuard Local Development?
To join by console, open it with F1 in Rust and enter client.connect 104.28.219.137:28015. Or press Launch Rust on this page, which connects you through Steam.