Rust HeatmapInfrared · players
IR live Players53,885 Servers11,698 Warm3,236 Fresh wipes · 3h139 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Staging Dev Server

Offline 104.28.198.246:28015 checked 1d ago

Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Wed 05:00flare: a wipe in that hourWed 08:00
0
7-day average
peak 1
#10,108
rank
top 45%
1d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 1d ago

Li2Players

AveragePeak
0123405:0006:0007:0008:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctThu 22 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC1d ago – – running 0
Tue 27 Oct, 08:11 UTC2d ago 1 – 0.4 days 1
Thu 22 Oct, 05:27 UTC7d ago – – 5.1 days 0
Fri 16 Oct, 15:30 UTC12d ago 1 halved by day 1 5.6 days 1
Tue 13 Oct, 18:57 UTC15d ago 1 – 2.9 days 0
Sat 10 Oct, 15:43 UTC18d ago 2 held half 3.1 days 0
Mon 5 Oct, 19:17 UTC23d ago 1 – 4.9 days 1
Wed 30 Sep, 06:26 UTC29d ago 1 held half 5.5 days 1
Tue 29 Sep, 16:25 UTC29d ago 1 – 0.6 days 0
Sat 26 Sep, 13:59 UTC32d ago 0 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 519 on average
368 / 400
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
328 / 350
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
34 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
34 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
48 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 244 on average
166 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Staging Dev Server?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 50% of its recent wipes. By day 1 it was below half in the wipes that did not hold.

What is the wipe schedule on Staging Dev Server?

There is no next wipe to predict on Staging Dev Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 40 hours ago.

Population

How busy is Staging Dev Server?

Staging Dev Server went quiet 26 hours ago and is offline right now. A seven-day average of 0 players, with a peak of 1.

How does Staging Dev Server rank against other Rust servers?

The top 45% of ranked servers includes Staging Dev Server, at #10,108 for player hours over the last seven days.

Rules and settings

What are the rules and settings on Staging Dev Server?

No gather rate appears in the name Staging Dev Server. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Staging Dev Server run?

Rust network protocol 2635 and build 169483 is the build Staging Dev Server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Staging Dev Server online, and how reliable is it?

Last seen 26 hours ago, Staging Dev Server is offline right now. 10 of 168 hours up over the last 7 full days, which is 6%. It first appears in Rust Heatmap records on 17 September 2026.

Where is Staging Dev Server located?

No region is published by Staging Dev Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 104.28.198.246:28015 is its address.

Tags

Which Rust Heatmap lists and filters include Staging Dev Server?

Best Rust community servers are the Rust Heatmap lists that Staging Dev Server fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Staging Dev Server mean?

gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs169483 (Build): This build is 169483; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags Staging Dev Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Staging Dev Server?

Press F1 in Rust to open the console, then enter client.connect 104.28.198.246:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players This server has 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs169483
Build This build is 169483.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.