Pyro Test Server
Online 104.234.251.154:28035 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 38% of all ranked servers, and #451 of the quad servers (top 55%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:17 UTC5d ago | 1° | – | running | 0 |
| Sun 18 Oct, 19:16 UTC10d ago | 1° | halved by day 1 | 5 days | 0 |
| Sun 11 Oct, 21:22 UTC17d ago | 1° | held half | 6.9 days | 0 |
| Wed 7 Oct, 06:17 UTC22d ago | 1° | held half | 4.6 days | 0 |
| Tue 6 Oct, 20:17 UTC22d ago | 1° | – | 0.4 days | 0 |
| Fri 2 Oct, 18:00 UTC26d ago | 1° | held half | 4.1 days | 0 |
| Thu 24 Sep, 17:28 UTC34d ago | 1° | halved by day 2 | 8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Pyro Test Server?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 75% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on Pyro Test Server?
Wipes come at irregular times on Pyro Test Server, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 5 days 17 hours ago the server made the world it is on now.
Population
How busy is Pyro Test Server?
Pyro Test Server currently has 0 of its 50 slots filled. The average across the last seven days is 0 players; the peak reached 1.
How does Pyro Test Server rank against other Rust servers?
The top 38% of ranked servers includes Pyro Test Server, at #8,481 for player hours over the last seven days. Ranked against other quad servers, it comes in at #451.
Map and rules
Which map does Pyro Test Server run?
Pyro Test Server runs a procedural map of size 3,500 with seed 250694, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Pyro Test Server?
No gather rate appears in the name Pyro Test Server. A group can have at most 4 players (quad). The server runs roleplay, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Pyro Test Server run?
Rust network protocol 2635 and build 168909 on Windows is what Pyro Test Server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Pyro Test Server online, and how reliable is it?
Online now: Pyro Test Server. About 4 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Pyro Test Server located?
Nothing about a region comes from Pyro Test Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 104.234.251.154:28035 is its address.
Does Pyro Test Server run smoothly?
It averaged 69 server fps over the last 48 hours, with a low of 40. Buildings, deployables and the rest of the world came to as much as 82,282 entities. The highest memory use was 3,979 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Pyro Test Server?
Rust roleplay servers and Modded Rust servers, by live population are the Rust Heatmap lists that Pyro Test Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
What do the server tags on Pyro Test Server mean?
These are the tags Pyro Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts4 (Group limit): Teams cap at 4; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^r (Roleplay): A server for roleplay; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Pyro Test Server?
Press F1 in Rust to open the console, then enter client.connect 104.234.251.154:28035. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://discord.com/invite/sCQCaHTNdX.