Rust HeatmapInfrared · players
IR live Players31,247 Servers11,636 Warm2,768 Fresh wipes · 3h72 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit

Online 104.192.227.19:28025 checked 12m ago

5x monthly wipes moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 06:00flare: a wipe in that hourThu 04:00
0
7-day average
peak 3
#5,098
rank
top 23%
27d ago
last wipe
monthly schedule
7d 13h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 12m ago

Li2Players

AveragePeak
00.511.5206:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Li3Server performance

02040608006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

2
wipe-day peak
players, last three wipes

Coming wipes

7d 13h
Thu 5 Nov, 19:00 UTC
FW
35d 13h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10x
NA · groups of 8+ · 5x · monthly · 116 on average
138 / 150
AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10x
NA · groups of 8+ · 5x · monthly · 75 on average
67 / 150
JumpRust.com - EU 5x Light|RP Shop|Kits|TP|Events|Monthly|
EU · groups of 100+ · 5x · monthly · 12 on average
11 / 120
JumpRust.com - US 5x Light|RP Shop|Kits|TP|Events|Monthly|
NA · groups of 100+ · 5x · monthly · 6 on average
7 / 120
Rustafields.com [X5][Shop]
EU · groups of 16+ · 5x · monthly · 5 on average
2 / 150
BERRY RUST X5 [NOLIMIT]
groups of 100+ · 5x · monthly · 3 on average
0 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

The average peak across its recent wipes is 2 players. 2 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

The only wipe on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 27 days 11 hours ago the server made the world it is on now. A monthly wipe is what its tags declare.

Player counts

How busy is (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

The current population of (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit is 0, against 100 slots. A seven-day average of 0 players, with a peak of 3. Its busiest point in the last 48 hours was 19:00 UTC, averaging 2 players.

How does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit rank against other Rust servers?

The top 23% of ranked servers includes (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit, at #5,098 for player hours over the last seven days.

Map and rules

Which map does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit run?

A procedural map of size 4,750 with seed 1337, generated by the game, runs on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

According to its name, (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit has a 5x gather rate. A maximum of 12 players is allowed per group. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit run?

The build on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit online, and how reliable is it?

Right now (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit shows as online. Its reported uptime dates the last restart to about 5 days 14 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit located?

No region is published by (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 104.192.227.19:28025.

Does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit run smoothly?

It averaged 38 server fps over the last 48 hours, with a low of 27. Entities peaked at 138,739, counting buildings, deployables and all the rest of the world. At its peak it held 6,495 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

The Rust Heatmap lists that (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit fits are: 5x Rust servers, listed by population and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

What do the server tags on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit mean?

gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts12 (Group limit): A team holds no more than 12; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?

To join by console, open it with F1 in Rust and enter client.connect 104.192.227.19:28025. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://discord.com/invite/RAx8uEeATT.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts12,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players Slot count: 100.
ts12
Group limit A team holds no more than 12.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.