HURT LOCKER
Online 104.143.3.247:28159 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:09 UTC27d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on HURT LOCKER?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 3 hours in.
What is the wipe schedule on HURT LOCKER?
Once a month, with the force wipe, HURT LOCKER wipes. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 27 days 23 hours ago the server made the world it is on now. The tags list one wipe a month.
Population
How busy is HURT LOCKER?
HURT LOCKER currently has 0 of its 200 slots filled. Averaged over the past week: 0 players, peaking at 3. Its busiest point in the last 48 hours was 12:00 UTC, averaging 1 players.
How does HURT LOCKER rank against other Rust servers?
The top 26% of ranked servers includes HURT LOCKER, at #5,755 for player hours over the last seven days.
Rules and settings
Which map does HURT LOCKER run?
HURT LOCKER runs a procedural map of size 4,000 with seed 225798380, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on HURT LOCKER?
A gather rate is not given in the name HURT LOCKER. 12 players is the cap for groups. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does HURT LOCKER run?
The build on HURT LOCKER is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is HURT LOCKER online, and how reliable is it?
Online now: HURT LOCKER. About 20 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.
Where is HURT LOCKER located?
Nothing about a region comes from HURT LOCKER. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 104.143.3.247:28159.
Does HURT LOCKER run smoothly?
Average server fps over the last 48 hours was 11; it never dropped below 5. Entities peaked at 94,131, counting buildings, deployables and all the rest of the world. At its peak it held 3,022 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include HURT LOCKER?
Modded Rust servers, by live population are the Rust Heatmap lists that HURT LOCKER fits. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on HURT LOCKER mean?
These are the tags HURT LOCKER publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp200 (Max players): The slot count is 200; ts12 (Group limit): The team limit is 12; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join HURT LOCKER?
To join by console, open it with F1 in Rust and enter client.connect 104.143.3.247:28159. Or press Launch Rust on this page, which connects you through Steam.
