DEV
Offline NA 104.143.2.118:28015 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 16:31 UTC, in 1d 16h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 16:31 UTC26d ago | 2° | – | running | 0 |
| Thu 17 Sep, 15:56 UTC40d ago | 1° | halved by day 1 | 14 days | 0 |
| Wed 16 Sep, 18:25 UTC41d ago | 1° | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on DEV?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 1 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on DEV?
The prediction follows its tag, as too few of DEV's wipes are on record to confirm the schedule. Thursday 29 October at 16:31 UTC is when its next wipe is due. 26 days 7 hours ago the server made the world it is on now. The tags list a weekly wipe.
Population
How busy is DEV?
Last seen 15 days 2 hours ago, DEV is offline at the moment.
How does DEV rank against other Rust servers?
Top 71% of ranked servers and #1,559 in North America: that is DEV at #15,461 for player hours over seven days.
Settings and rules
Which map does DEV run?
A procedural map of size 3,750 with seed 2010463655, generated by the game, runs on DEV. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on DEV?
No gather rate appears in the name DEV. A maximum of 35 players is allowed per group. The server runs battlefield, high rates and kits for fast PvP. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does DEV run?
Rust network protocol 2634 and build 166493 is the build DEV runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is DEV online, and how reliable is it?
Last seen 15 days 2 hours ago, DEV is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is DEV located?
The NA tag is how DEV lists itself in North America. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 104.143.2.118:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include DEV?
Rust battlefield servers, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that DEV fits. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on DEV mean?
These are the tags DEV publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts35 (Group limit): Teams cap at 35; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166493 (Build): Build 166493; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; modded (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): In the server browser it sits under North America. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Who runs DEV?
The same operator most likely runs them: DEV publishes a scrapland.gg hostname, and 1 other server we track publishes one too.
Connect
How do I join DEV?
To join by console, open it with F1 in Rust and enter client.connect 104.143.2.118:28015. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://scrapland.gg.
