Rust HeatmapInfrared · players
IR live Players51,425 Servers11,685 Warm3,180 Fresh wipes · 3h127 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–400° · slots

Atlas - 2x Quad Development (Staging)

Offline 104.129.132.27:28070 checked 27d ago

2x quad vanillamoddedoxide
Sp1 · players now 0/ 400
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#16,275
rank
top 69%
29d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 27d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
EU · quad · 2x · monthly · 572 on average
365 / 350
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
NA · quad · 2x · monthly · 254 on average
103 / 125
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED
EU · quad · 2x · weekly · 211 on average
91 / 200
SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 26.10
quad · 2x · biweekly · 166 on average
28 / 200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly
NA · quad · 2x · monthly · 154 on average
102 / 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED
NA · quad · 2x · weekly · 149 on average
33 / 200

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Atlas - 2x Quad Development (Staging)?

Its rhythm cannot yet be told: too few of Atlas - 2x Quad Development (Staging)'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 29 days 16 hours ago the server made the world it is on now.

Population

How busy is Atlas - 2x Quad Development (Staging)?

Atlas - 2x Quad Development (Staging) went quiet 27 days 16 hours ago and is offline right now.

How does Atlas - 2x Quad Development (Staging) rank against other Rust servers?

The top 69% of ranked servers includes Atlas - 2x Quad Development (Staging), at #16,275 for player hours over the last seven days. The quad group puts it at #643.

Rules and settings

Which map does Atlas - 2x Quad Development (Staging) run?

A procedural map of size 3,850 with seed 72357419, generated by the game, runs on Atlas - 2x Quad Development (Staging). From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Billy Joe's Custom Map.

What are the rules and settings on Atlas - 2x Quad Development (Staging)?

Atlas - 2x Quad Development (Staging)'s name indicates a gather rate of 2x. 4 players is the maximum group size (quad). The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Atlas - 2x Quad Development (Staging) run?

Rust network protocol 2634 and build 166257 is the build Atlas - 2x Quad Development (Staging) runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is Atlas - 2x Quad Development (Staging) online, and how reliable is it?

Last seen 27 days 16 hours ago, Atlas - 2x Quad Development (Staging) is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 29 September 2026.

Where is Atlas - 2x Quad Development (Staging) located?

Nothing about a region comes from Atlas - 2x Quad Development (Staging). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 104.129.132.27:28070.

Lists and filters

Which Rust Heatmap lists and filters include Atlas - 2x Quad Development (Staging)?

2x Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that Atlas - 2x Quad Development (Staging) fits. Filtering the list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x brings it up.

What do the server tags on Atlas - 2x Quad Development (Staging) mean?

The game's server browser reads the tags Atlas - 2x Quad Development (Staging) publishes: gmvanilla (Game mode): This is vanilla survival; mp400 (Max players): This server has 400 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166257 (Build): This build is 166257; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; modded (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Atlas - 2x Quad Development (Staging)?

Enter client.connect 104.129.132.27:28070 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp400,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts4,^o^z,modded

Game

gmvanilla
Game mode This is vanilla survival.
mp400
Max players This server has 400 slots.
ts4
Group limit The team limit is 4.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs166257
Build This build is 166257.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.
modded
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.