Naval Deep Sea 1
Online NA 104.129.132.19:28109 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA, and #607 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:48 UTC24d ago | 1° | – | running | 0 |
| Sun 4 Oct, 04:55 UTC25d ago | 1° | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Naval Deep Sea 1?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 8 hours in.
What is the wipe schedule on Naval Deep Sea 1?
A single monthly wipe, the force wipe, is all Naval Deep Sea 1 runs. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 24 days 14 hours ago. Its tags state a wipe each month.
Population
How busy is Naval Deep Sea 1?
The current population of Naval Deep Sea 1 is 0, against 120 slots. A seven-day average of 0 players, with a peak of 1. Look at 14:00 UTC for the last 48 hours: that hour averaged 0 players.
How does Naval Deep Sea 1 rank against other Rust servers?
Top 68% of ranked servers and #1,485 in North America: that is Naval Deep Sea 1 at #15,191 for player hours over seven days. Ranked against other quad servers, it comes in at #607.
Rules and settings
Which map does Naval Deep Sea 1 run?
A procedural map of size 4,800 with seed 1017058979, generated by the game, runs on Naval Deep Sea 1. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Procedural.
What are the rules and settings on Naval Deep Sea 1?
A gather rate is not given in the name Naval Deep Sea 1. A group can have at most 4 players (quad). survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Naval Deep Sea 1 run?
Rust network protocol 2635 and build 168909 on Linux is what Naval Deep Sea 1 runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Naval Deep Sea 1 online, and how reliable is it?
The server is up at the moment: Naval Deep Sea 1 is online. The uptime it reports puts the last restart at about 6 days 18 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Naval Deep Sea 1 located?
The NA tag is how Naval Deep Sea 1 lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. 104.129.132.19:28109 is its address.
Does Naval Deep Sea 1 run smoothly?
Average server fps over the last 48 hours was 5; it never dropped below 5. The world held as many as 129,633 entities, buildings and deployables included. At its peak it held 4,856 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Naval Deep Sea 1?
The Rust Heatmap lists that Naval Deep Sea 1 fits are: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
What do the server tags on Naval Deep Sea 1 mean?
gmrust (Game mode): Survival in the standard Rust form; mp120 (Max players): The slot count is 120; ts4 (Group limit): Teams cap at 4; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): The server browser lists it under North America are the tags Naval Deep Sea 1 publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Naval Deep Sea 1?
To join by console, open it with F1 in Rust and enter client.connect 104.129.132.19:28109. Or press Launch Rust on this page, which connects you through Steam.