Wolvezbane Gaming PVE
Online NA 104.128.58.135:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 31% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:22 UTC FW27d ago | 3° | – | running | 0 |
| Sat 19 Sep, 17:45 UTC39d ago | 2° | halved by day 8 | 12.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Wolvezbane Gaming PVE?
Its recent wipes drew an average peak of 2 players. 27 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 8 when it did not hold.
What is the wipe schedule on Wolvezbane Gaming PVE?
Its rhythm cannot yet be told: too few of Wolvezbane Gaming PVE's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 27 days 6 hours ago.
Player counts
How busy is Wolvezbane Gaming PVE?
The current population of Wolvezbane Gaming PVE is 0, against 50 slots. The average across the last seven days is 0 players; the peak reached 2. Look at 22:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Wolvezbane Gaming PVE rank against other Rust servers?
Top 31% of ranked servers and #1,081 in North America: that is Wolvezbane Gaming PVE at #6,997 for player hours over seven days.
Map and rules
Which map does Wolvezbane Gaming PVE run?
The map on Wolvezbane Gaming PVE is procedural, size 4,096 with seed 1, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Wolvezbane Gaming PVE?
No gather rate appears in the name Wolvezbane Gaming PVE. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Wolvezbane Gaming PVE run?
Rust network protocol 2635 and build 168909 on Linux is what Wolvezbane Gaming PVE runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Wolvezbane Gaming PVE online, and how reliable is it?
Online now: Wolvezbane Gaming PVE. The uptime it reports puts the last restart at about 17 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 19 September 2026.
Where is Wolvezbane Gaming PVE located?
The NA tag is how Wolvezbane Gaming PVE lists itself in North America. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 104.128.58.135:28015.
Does Wolvezbane Gaming PVE run smoothly?
It averaged 171 server fps over the last 48 hours, with a low of 101. Buildings, deployables and the rest of the world came to as much as 108,322 entities. The highest memory use was 3,416 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Wolvezbane Gaming PVE?
The Rust Heatmap lists that Wolvezbane Gaming PVE fits are: Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Wolvezbane Gaming PVE mean?
These are the tags Wolvezbane Gaming PVE publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): The server browser lists it under North America; oxidation (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Wolvezbane Gaming PVE?
Enter client.connect 104.128.58.135:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2F610444460749136.
