RustAudioAI - Staging Test
Offline 104.12.255.21:28115 checked 28d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 21:09 UTC33d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RustAudioAI - Staging Test?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on RustAudioAI - Staging Test?
Its rhythm cannot yet be told: too few of RustAudioAI - Staging Test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 33 days 20 hours ago.
Population
How busy is RustAudioAI - Staging Test?
Last seen 28 days 8 hours ago, RustAudioAI - Staging Test is offline at the moment.
How does RustAudioAI - Staging Test rank against other Rust servers?
Ranked #16,614 on seven-day player hours, RustAudioAI - Staging Test is in the top 70% of all ranked servers.
Settings and rules
Which map does RustAudioAI - Staging Test run?
A procedural map, generated by the game, runs on RustAudioAI - Staging Test.
What are the rules and settings on RustAudioAI - Staging Test?
No gather rate appears in the name RustAudioAI - Staging Test. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does RustAudioAI - Staging Test run?
Rust network protocol 2634 and build 165921 on Windows is what RustAudioAI - Staging Test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RustAudioAI - Staging Test online, and how reliable is it?
RustAudioAI - Staging Test is down just now; the last sighting was 28 days 8 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 25 September 2026.
Where is RustAudioAI - Staging Test located?
A region is not published for RustAudioAI - Staging Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 104.12.255.21:28115.
Tags
Which Rust Heatmap lists and filters include RustAudioAI - Staging Test?
These Rust Heatmap lists include RustAudioAI - Staging Test: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RustAudioAI - Staging Test mean?
The game's server browser reads the tags RustAudioAI - Staging Test publishes: gmrust (Game mode): Rust survival, standard rules; mp8 (Max players): This server has 8 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs165921 (Build): This build is 165921; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RustAudioAI - Staging Test?
Enter client.connect 104.12.255.21:28115 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.