Rust HeatmapInfrared · players
IR live Players78,222 Servers11,801 Warm3,772 Fresh wipes · 3h109 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Survivors 10x - Local Development

Offline 103.214.46.6:28015 checked 4d ago

10x moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,323
rank
top 69%
8d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 4d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 10x | No BPs | Kits | Shop
EU · groups of 20+ · 10x · weekly · 342 on average
469 / 650
Atlas - US 10x | No BPs | Kits | Shop
NA · groups of 30+ · 10x · weekly · 178 on average
187 / 200
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE
NA · groups of 8+ · 10x · weekly · 178 on average
165 / 200
KRAKEN | X10 | EU | KITS | RP | FPS+
EU · groups of 14+ · 10x · weekly · 151 on average
122 / 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]
EU · groups of 8+ · 10x · biweekly · 76 on average
114 / 150
[LATAM] LUNARUST X10 | 28/10 Wipe
SA · groups of 8+ · 10x · weekly · 75 on average
6 / 100

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Survivors 10x - Local Development?

Its rhythm cannot yet be told: too few of Survivors 10x - Local Development's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 8 days 2 hours ago the server made the world it is on now.

Player counts

How busy is Survivors 10x - Local Development?

Survivors 10x - Local Development went quiet 4 days 23 hours ago and is offline right now. Averaged over the past week: 0 players.

How does Survivors 10x - Local Development rank against other Rust servers?

Player hours over seven days put Survivors 10x - Local Development at #15,323, in the top 69% of ranked servers.

Map and rules

Which map does Survivors 10x - Local Development run?

The game generates the procedural map on Survivors 10x - Local Development.

What are the rules and settings on Survivors 10x - Local Development?

Survivors 10x - Local Development's name indicates a gather rate of 10x. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Survivors 10x - Local Development run?

The build on Survivors 10x - Local Development is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Survivors 10x - Local Development online, and how reliable is it?

Survivors 10x - Local Development is down just now; the last sighting was 4 days 23 hours ago. 0 of 96 hours up over the last 4 full days, which is 0%. Rust Heatmap has had it on record since 23 October 2026.

Where is Survivors 10x - Local Development located?

A region is not published for Survivors 10x - Local Development. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 103.214.46.6:28015.

Tags

Which Rust Heatmap lists and filters include Survivors 10x - Local Development?

10x Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that Survivors 10x - Local Development fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x brings it up.

What do the server tags on Survivors 10x - Local Development mean?

The game's server browser reads the tags Survivors 10x - Local Development publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Survivors 10x - Local Development?

Press F1 in Rust to open the console, then enter client.connect 103.214.46.6:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players The slot count is 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.