Survivors 10x - Local Development
Offline 103.214.46.6:28015 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Survivors 10x - Local Development?
Its rhythm cannot yet be told: too few of Survivors 10x - Local Development's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 8 days 2 hours ago the server made the world it is on now.
Player counts
How busy is Survivors 10x - Local Development?
Survivors 10x - Local Development went quiet 4 days 23 hours ago and is offline right now. Averaged over the past week: 0 players.
How does Survivors 10x - Local Development rank against other Rust servers?
Player hours over seven days put Survivors 10x - Local Development at #15,323, in the top 69% of ranked servers.
Map and rules
Which map does Survivors 10x - Local Development run?
The game generates the procedural map on Survivors 10x - Local Development.
What are the rules and settings on Survivors 10x - Local Development?
Survivors 10x - Local Development's name indicates a gather rate of 10x. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Survivors 10x - Local Development run?
The build on Survivors 10x - Local Development is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Survivors 10x - Local Development online, and how reliable is it?
Survivors 10x - Local Development is down just now; the last sighting was 4 days 23 hours ago. 0 of 96 hours up over the last 4 full days, which is 0%. Rust Heatmap has had it on record since 23 October 2026.
Where is Survivors 10x - Local Development located?
A region is not published for Survivors 10x - Local Development. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 103.214.46.6:28015.
Tags
Which Rust Heatmap lists and filters include Survivors 10x - Local Development?
10x Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that Survivors 10x - Local Development fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x brings it up.
What do the server tags on Survivors 10x - Local Development mean?
The game's server browser reads the tags Survivors 10x - Local Development publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Survivors 10x - Local Development?
Press F1 in Rust to open the console, then enter client.connect 103.214.46.6:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.