Survivors 10x - Local Development
Offline 103.214.46.128:28015 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Survivors 10x - Local Development?
Survivors 10x - Local Development has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 9 days 3 hours ago.
Player counts
How busy is Survivors 10x - Local Development?
Last seen 5 days 21 hours ago, Survivors 10x - Local Development is offline at the moment. A seven-day average of 0 players.
How does Survivors 10x - Local Development rank against other Rust servers?
The top 69% of ranked servers includes Survivors 10x - Local Development, at #15,276 for player hours over the last seven days.
Rules and settings
Which map does Survivors 10x - Local Development run?
A procedural map, generated by the game, runs on Survivors 10x - Local Development.
What are the rules and settings on Survivors 10x - Local Development?
Survivors 10x - Local Development's name indicates a gather rate of 10x. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Survivors 10x - Local Development run?
The build on Survivors 10x - Local Development is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Survivors 10x - Local Development online, and how reliable is it?
Last seen 5 days 21 hours ago, Survivors 10x - Local Development is offline right now. It was up 1 of 120 hours across the last 5 full days, or 1% of the time. It first appears in Rust Heatmap records on 23 October 2026.
Where is Survivors 10x - Local Development located?
Nothing about a region comes from Survivors 10x - Local Development. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 103.214.46.128:28015.
Lists and filters
Which Rust Heatmap lists and filters include Survivors 10x - Local Development?
10x Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that Survivors 10x - Local Development fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x brings it up.
What do the server tags on Survivors 10x - Local Development mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Survivors 10x - Local Development publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Survivors 10x - Local Development?
To join by console, open it with F1 in Rust and enter client.connect 103.214.46.128:28015. Or press Launch Rust on this page, which connects you through Steam.