Rust HeatmapInfrared · players
IR live Players66,506 Servers11,742 Warm3,391 Fresh wipes · 3h202 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–40° · slots

nagol's evil lair

Online 103.15.237.173:25726 checked 8m ago

Sp1 · players now 0/ 40
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Wed 00:00flare: a wipe in that hourThu 22:00
0
7-day average
peak 3
#7,164
rank
top 32%
5d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 8m ago

Li2Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Li3Server performance

010020030040000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 09:11 UTC5d ago 3 – running 0
Thu 22 Oct, 10:37 UTC7d ago 3 – 1.9 days 3
Thu 22 Oct, 02:42 UTC7d ago 3 – 0.3 days 3
Wed 21 Oct, 10:00 UTC8d ago 3 – 0.7 days 3
Tue 20 Oct, 07:39 UTC9d ago 3 – 1.1 days 2
Sun 18 Oct, 01:44 UTC11d ago 3 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 499 on average
113 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
146 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 283 on average
497 / 575
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
30 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
573 / 650
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 248 on average
461 / 525

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on nagol's evil lair?

At their busiest, its recent wipes averaged 3 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.

What is the wipe schedule on nagol's evil lair?

There is no next wipe to predict on nagol's evil lair, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 5 days 14 hours ago.

Population

How busy is nagol's evil lair?

nagol's evil lair currently has 0 of its 40 slots filled. Averaged over the past week: 0 players, peaking at 3.

How does nagol's evil lair rank against other Rust servers?

The top 32% of ranked servers includes nagol's evil lair, at #7,164 for player hours over the last seven days.

Map and rules

Which map does nagol's evil lair run?

The map on nagol's evil lair is procedural, size 1,400 with seed 1, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on nagol's evil lair?

A gather rate is not given in the name nagol's evil lair. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does nagol's evil lair run?

Rust network protocol 2635 and build 168909 on Linux is what nagol's evil lair runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is nagol's evil lair online, and how reliable is it?

Right now nagol's evil lair shows as online. The uptime it reports puts the last restart at about 3 days 9 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 18 October 2026.

Where is nagol's evil lair located?

Nothing about a region comes from nagol's evil lair. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 103.15.237.173:25726.

Does nagol's evil lair run smoothly?

Average server fps over the last 48 hours was 239; it never dropped below 232. Buildings, deployables and the rest of the world came to as much as 9,253 entities. Memory use reached 2,619 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include nagol's evil lair?

The Rust Heatmap lists that nagol's evil lair fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on nagol's evil lair mean?

gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): This server has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank are the tags nagol's evil lair publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join nagol's evil lair?

Press F1 in Rust to open the console, then enter client.connect 103.15.237.173:25726. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp40
Max players This server has 40 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.