Test Server | Red Lava World
Offline EU 103.115.197.38:29015 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Test Server | Red Lava World?
An estimate from the force wipe gives Test Server | Red Lava World's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 26 days 8 hours ago the server made the world it is on now. A monthly wipe is what its tags declare.
Player counts
How busy is Test Server | Red Lava World?
Last seen 26 days 7 hours ago, Test Server | Red Lava World is offline at the moment.
How does Test Server | Red Lava World rank against other Rust servers?
On player hours over the last seven days, Test Server | Red Lava World is #15,954 globally (top 70%) and #2,486 in Europe.
Rules and settings
Which map does Test Server | Red Lava World run?
The game generates the procedural map on Test Server | Red Lava World.
What are the rules and settings on Test Server | Red Lava World?
The name Test Server | Red Lava World does not specify a gather rate. Groups can contain up to 8 players, the default in the game. softcore is the game mode, A more forgiving Facepunch mode, keeping part of your loot. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Test Server | Red Lava World run?
The build on Test Server | Red Lava World is Rust network protocol 2634 and build 166652, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Test Server | Red Lava World online, and how reliable is it?
Last seen 26 days 7 hours ago, Test Server | Red Lava World is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 3 October 2026.
Where is Test Server | Red Lava World located?
In Europe, Test Server | Red Lava World lists itself with the EU tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 103.115.197.38:29015.
Tags
Which Rust Heatmap lists and filters include Test Server | Red Lava World?
EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that Test Server | Red Lava World fits. These are the filters that return it on the list: Region: Europe; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Test Server | Red Lava World mean?
The game's server browser reads the tags Test Server | Red Lava World publishes: gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^s (Softcore): You keep part of your inventory when you die; this is Facepunch's softcore mode; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): Europe is where the server browser puts it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Test Server | Red Lava World?
Enter client.connect 103.115.197.38:29015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.