Local Dev
Offline 103.109.234.245:28015 checked 31d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Local Dev?
Local Dev has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 31 days 22 hours ago the server made the world it is on now.
Population
How busy is Local Dev?
Last seen 31 days 22 hours ago, Local Dev is offline at the moment.
How does Local Dev rank against other Rust servers?
Ranked #16,949 on seven-day player hours, Local Dev is in the top 72% of all ranked servers.
Map and rules
Which map does Local Dev run?
The game generates the procedural map on Local Dev.
What are the rules and settings on Local Dev?
No gather rate appears in the name Local Dev. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Local Dev run?
Rust network protocol 2633 and build 165217 is the build Local Dev runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Local Dev online, and how reliable is it?
Last seen 31 days 22 hours ago, Local Dev is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 27 September 2026.
Where is Local Dev located?
No region is published by Local Dev. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 103.109.234.245:28015.
Lists and filters
Which Rust Heatmap lists and filters include Local Dev?
These Rust Heatmap lists include Local Dev: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Dev mean?
gmrust (Game mode): Survival in the standard Rust form; mp8 (Max players): The slot count is 8; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags Local Dev publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Local Dev?
To join by console, open it with F1 in Rust and enter client.connect 103.109.234.245:28015. Or press Launch Rust on this page, which connects you through Steam.