Rust HeatmapInfrared · players
IR live Players59,433 Servers11,750 Warm3,457 Fresh wipes · 3h137 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

[Local Server] All Welcome

Online 103.1.213.78:28065 checked 8m ago

Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 00:00flare: a wipe in that hourTue 21:00
0
7-day average
peak 1
#15,217
rank
top 69%
26d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 8m ago

Li2Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Li3Server performance

01020304000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct17 Oct22 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 515 on average
517 / 625
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 338 on average
31 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 335 on average
49 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
262 / 325
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
101 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 262 on average
113 / 150

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on [Local Server] All Welcome?

[Local Server] All Welcome has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 26 days ago.

Population

How busy is [Local Server] All Welcome?

Of 50 slots on [Local Server] All Welcome, 0 are in use right now. Averaged over the past week: 0 players, peaking at 1. Its busiest point in the last 48 hours was 04:00 UTC, averaging 0 players.

How does [Local Server] All Welcome rank against other Rust servers?

The top 69% of ranked servers includes [Local Server] All Welcome, at #15,217 for player hours over the last seven days.

Rules and settings

Which map does [Local Server] All Welcome run?

A procedural map of size 4,000 with seed 1829117656, generated by the game, runs on [Local Server] All Welcome. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on [Local Server] All Welcome?

No gather rate appears in the name [Local Server] All Welcome. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does [Local Server] All Welcome run?

Rust network protocol 2635 and build 168909 on Windows is what [Local Server] All Welcome runs. To join, your game must match the protocol; Steam handles the update.

Is [Local Server] All Welcome online, and how reliable is it?

Online now: [Local Server] All Welcome. The uptime it reports puts the last restart at about 40 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 1 October 2026.

Where is [Local Server] All Welcome located?

A region is not published for [Local Server] All Welcome. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 103.1.213.78:28065.

Does [Local Server] All Welcome run smoothly?

The last 48 hours brought an average of 30 server fps and a floor of 30. The world held as many as 94,266 entities, buildings and deployables included. At its peak it held 2,776 MB of memory. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include [Local Server] All Welcome?

The Rust Heatmap lists that [Local Server] All Welcome fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on [Local Server] All Welcome mean?

gmvanilla (Game mode): The vanilla survival game; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags [Local Server] All Welcome publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join [Local Server] All Welcome?

To join by console, open it with F1 in Rust and enter client.connect 103.1.213.78:28065. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The vanilla survival game.
mp50
Max players Slot count: 50.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.