Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h18 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

My Rust server | Powered by AMP

Online 102.216.74.212:28015 checked 2h ago

pve
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 20:00flare: a wipe in that hourWed 17:00
0
7-day average
peak –
#15,373
rank
top 69%
13d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 2h ago

Li2Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Li3Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 07:05 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly
NA · groups of 8+ · monthly · 53 on average
36 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
EU · groups of 8+ · monthly · 33 on average
37 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
NA · groups of 8+ · monthly · 32 on average
17 / 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍
EA · groups of 30+ · monthly · 22 on average
25 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly
groups of 8+ · monthly · 21 on average
12 / 150
[EU/GER] Rust Norddeutschland PVE
EU · groups of 8+ · biweekly · 17 on average
11 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on My Rust server | Powered by AMP?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on My Rust server | Powered by AMP?

The record of My Rust server | Powered by AMP's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 13 days 12 hours ago.

Population

How busy is My Rust server | Powered by AMP?

My Rust server | Powered by AMP currently has 0 of its 100 slots filled. Averaged over the past week: 0 players.

How does My Rust server | Powered by AMP rank against other Rust servers?

Player hours over seven days put My Rust server | Powered by AMP at #15,373, in the top 69% of ranked servers.

Rules and settings

Which map does My Rust server | Powered by AMP run?

A procedural map of size 4,500 with seed 6738, generated by the game, runs on My Rust server | Powered by AMP. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on My Rust server | Powered by AMP?

A gather rate is not given in the name My Rust server | Powered by AMP. The group limit is 8 players, which is the game's default. The server runs pve, other players cannot be fought. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does My Rust server | Powered by AMP run?

Rust network protocol 2635 and build 168909 is the build My Rust server | Powered by AMP runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is My Rust server | Powered by AMP online, and how reliable is it?

Online now: My Rust server | Powered by AMP. About 5 days 9 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 13 September 2026.

Where is My Rust server | Powered by AMP located?

No region is published by My Rust server | Powered by AMP. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 102.216.74.212:28015.

Does My Rust server | Powered by AMP run smoothly?

The last 48 hours brought an average of 23 server fps and a floor of 10. Entities peaked at 111,739, counting buildings, deployables and all the rest of the world. Memory use reached 4,369 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include My Rust server | Powered by AMP?

Best Rust community servers and Best Rust PvE servers are the Rust Heatmap lists that My Rust server | Powered by AMP fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.

What do the server tags on My Rust server | Powered by AMP mean?

These are the tags My Rust server | Powered by AMP publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^p (PvE): PvE: the danger is the world, not other players. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join My Rust server | Powered by AMP?

To join by console, open it with F1 in Rust and enter client.connect 102.216.74.212:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players The slot count is 100.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Gameplay

^p
PvE PvE: the danger is the world, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.