Rust HeatmapInfrared · players
IR live Players86,322 Servers11,829 Warm3,682 Fresh wipes · 3h405 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · slots

Dev Test 10x

Offline 102.132.245.88:27915 checked 5d ago

10x modded
Sp1 · players now 0/ 1
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,268
rank
top 68%
28d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 5d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep3 Oct7 Oct25 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

7 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:07 UTC FW28d ago 1 – running 0
Thu 24 Sep, 18:04 UTC35d ago 1 – 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 10x | No BPs | Kits | Shop
EU · groups of 20+ · 10x · weekly · 350 on average
373 / 450
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE
NA · groups of 8+ · 10x · weekly · 181 on average
125 / 200
Atlas - US 10x | No BPs | Kits | Shop
NA · groups of 30+ · 10x · weekly · 181 on average
191 / 250
KRAKEN | X10 | EU | KITS | RP | FPS+
EU · groups of 14+ · 10x · weekly · 154 on average
204 / 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]
EU · groups of 8+ · 10x · biweekly · 76 on average
70 / 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]
OC · groups of 8+ · 10x · biweekly · 66 on average
12 / 150

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Dev Test 10x?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in.

What is the wipe schedule on Dev Test 10x?

Its rhythm cannot yet be told: too few of Dev Test 10x's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 28 days 4 hours ago.

Player counts

How busy is Dev Test 10x?

The last time Dev Test 10x was seen was 5 days 4 hours ago, and it is offline now. The average across the last seven days is 0 players.

How does Dev Test 10x rank against other Rust servers?

Player hours over seven days put Dev Test 10x at #15,268, in the top 68% of ranked servers.

Settings and rules

Which map does Dev Test 10x run?

The game generates the procedural map on Dev Test 10x.

What are the rules and settings on Dev Test 10x?

Dev Test 10x's name indicates a gather rate of 10x. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does Dev Test 10x run?

Rust network protocol 2635 and build 168864 on Linux is what Dev Test 10x runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Dev Test 10x online, and how reliable is it?

Offline at the moment: Dev Test 10x was last seen 5 days 4 hours ago. It was up 50 of 168 hours across the last 7 full days, or 30% of the time. Rust Heatmap has had it on record since 24 September 2026.

Where is Dev Test 10x located?

The region code is fra, and Dev Test 10x publishes no region. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 102.132.245.88:27915 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Dev Test 10x?

The Rust Heatmap lists that Dev Test 10x fits are: 10x Rust servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Gather rate: 10x brings it up.

What do the server tags on Dev Test 10x mean?

gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): Slot count: 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168864 (Build): The game build here is 168864; ptnone (Networking): 'none' is the network layer used here; $rfra (Region code): The region code for this server is fra; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it are the tags Dev Test 10x publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Dev Test 10x?

To join by console, open it with F1 in Rust and enter client.connect 102.132.245.88:27915. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as gmrust,ptnone,cs168864,$rfra,ts8,^z,mp1,v2635,stok,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp1
Max players Slot count: 1.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168864
Build The game build here is 168864.
ptnone
Networking 'none' is the network layer used here.
$rfra
Region code The region code for this server is fra.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Other

stok
Custom tag This is not a standard Rust tag: a plugin or the owner set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.