MS01 Local Rust
Online 100.16.201.243:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 12:07 UTC20d ago | 1° | – | running | 0 |
| Wed 23 Sep, 13:50 UTC34d ago | 1° | halved by day 4 | 13.9 days | 0 |
| Tue 22 Sep, 16:19 UTC35d ago | 1° | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on MS01 Local Rust?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 4.
What is the wipe schedule on MS01 Local Rust?
No next wipe can be predicted: MS01 Local Rust wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 20 days 21 hours ago the server made the world it is on now.
Population
How busy is MS01 Local Rust?
The current population of MS01 Local Rust is 0, against 20 slots. The average across the last seven days is 0 players.
How does MS01 Local Rust rank against other Rust servers?
Player hours over seven days put MS01 Local Rust at #15,396, in the top 69% of ranked servers.
Settings and rules
Which map does MS01 Local Rust run?
MS01 Local Rust runs a procedural map, which the game generates.
What are the rules and settings on MS01 Local Rust?
No gather rate appears in the name MS01 Local Rust. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does MS01 Local Rust run?
Rust network protocol 2635 and build 168909 is the build MS01 Local Rust runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is MS01 Local Rust online, and how reliable is it?
The server is up at the moment: MS01 Local Rust is online. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 16 September 2026.
Where is MS01 Local Rust located?
No region is published by MS01 Local Rust. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 100.16.201.243:28015.
Tags
Which Rust Heatmap lists and filters include MS01 Local Rust?
The Rust Heatmap lists that MS01 Local Rust fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on MS01 Local Rust mean?
These are the tags MS01 Local Rust publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): Slot count: 20; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join MS01 Local Rust?
Enter client.connect 100.16.201.243:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.