Rust HeatmapInfrared · players
IR live Players51,383 Servers11,661 Warm3,245 Fresh wipes · 3h87 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–20° · slots

MS01 Local Rust

Online 100.16.201.243:28015 checked 9m ago

Sp1 · players now 0/ 20
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 10:00flare: a wipe in that hourWed 08:00
0
7-day average
peak –
#15,396
rank
top 69%
20d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 9m ago

Li2Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Wed 7 OctWed 23 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 12:07 UTC20d ago 1 – running 0
Wed 23 Sep, 13:50 UTC34d ago 1 halved by day 4 13.9 days 0
Tue 22 Sep, 16:19 UTC35d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 538 on average
405 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
284 / 325
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 316 on average
35 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 315 on average
26 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 275 on average
160 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 265 on average
65 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on MS01 Local Rust?

Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 4.

What is the wipe schedule on MS01 Local Rust?

No next wipe can be predicted: MS01 Local Rust wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 20 days 21 hours ago the server made the world it is on now.

Population

How busy is MS01 Local Rust?

The current population of MS01 Local Rust is 0, against 20 slots. The average across the last seven days is 0 players.

How does MS01 Local Rust rank against other Rust servers?

Player hours over seven days put MS01 Local Rust at #15,396, in the top 69% of ranked servers.

Settings and rules

Which map does MS01 Local Rust run?

MS01 Local Rust runs a procedural map, which the game generates.

What are the rules and settings on MS01 Local Rust?

No gather rate appears in the name MS01 Local Rust. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does MS01 Local Rust run?

Rust network protocol 2635 and build 168909 is the build MS01 Local Rust runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is MS01 Local Rust online, and how reliable is it?

The server is up at the moment: MS01 Local Rust is online. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 16 September 2026.

Where is MS01 Local Rust located?

No region is published by MS01 Local Rust. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 100.16.201.243:28015.

Tags

Which Rust Heatmap lists and filters include MS01 Local Rust?

The Rust Heatmap lists that MS01 Local Rust fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on MS01 Local Rust mean?

These are the tags MS01 Local Rust publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): Slot count: 20; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join MS01 Local Rust?

Enter client.connect 100.16.201.243:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp20
Max players Slot count: 20.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.